UNHOLY Devlog — Loot System: From Enemies to Exploration I've been working on the loot system in UNHOLY, bringing together enemy drops, item collection, and searchable containers throughout Black River. The goal is to make looting a natural part of both combat and exploration, giving players more reasons to examine their surroundings and search for useful items. Enemy Loot When an enemy is defeated, a loot bag can drop nearby, containing a randomized selection of items. The contents depend on the enemy's type and class, while the amount of loot determines the size of the bag. I've created four different bag sizes to visually represent what has been dropped. Players can inspect these bags, examine their contents, and collect the items they want to keep. Exploring Black River Loot isn't limited to defeated enemies. Cabinets, drawers, crates, and other containers throughout the game world can hold additional supplies and valuable objects. Different locations have their own loot pools, so the items players discover can vary depending on where they're searching. This adds another layer to exploration, encouraging players to investigate buildings and environments rather than simply passing through them. Building the System The system brings together randomized item generation, inventory management, different loot categories, and visual feedback. There's still more work ahead as I continue developing UNHOLY, but the foundation is now in place. The video below shows the current implementation, including enemy drops, different loot bags, item collection, and environmental containers. Watch the loot system in action: https://youtube.com/shorts/jwSGRuXtl-E Official Website: https://unholy.website/
UNHOLY Devlog — Not Hunting Alone
A demon hunter doesn't always have to face the darkness alone. Meet the companions joining the journey through Black River.
A demon hunter doesn't always have to face the darkness alone.
Here's a first look at the companions who will accompany our protagonist on his journey through Black River.
A woman searching for answers about her sister's death. A demon bound to the hunter. Three very different characters whose paths are now intertwined.
There's still plenty of work ahead, but I wanted to share this little glimpse of the characters I'm bringing to life in UNHOLY.5 days20
Introducing UNHOLY — And Starting the Devlog
UNHOLY is a top-down supernatural horror action game set in Black River, a small American town where a series of ritual murders begins to reveal something far worse hiding beneath the surface.
You play as an experienced demon hunter who arrives in town after receiving a call from a local priest.
What begins as an investigation soon turns into something much bigger.
The game combines investigation, exploration and combat. You'll examine crime scenes, search for evidence, investigate supernatural events, learn rituals, fight demons and other creatures, and gradually uncover what is happening in Black River.
I'm developing UNHOLY in Unreal Engine 5.
And from now on, I'm going to document its development here.
I don't want these devlogs to be just a collection of polished screenshots and announcements. I want to show the actual process of making the game — new mechanics, locations, enemies, weapons, experiments, things that worked, things that didn't, and the inevitable strange bugs along the way.
There is already a lot to show, so I'll gradually cover both what has already been built and what I'm currently working on.
Right now, development continues one system and one location at a time.
Welcome to UNHOLY.
And welcome to Black River.10 days20
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