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Game pages · Devlogs · Reviews · Studios · Playtests
Live from the community
Cooold Weaather
@coldweather · Jul 9
Lies of P
A claimable listing for Lies of P.
Detective Turner: If Looks Could Kill A text-driven noir murder mystery where you literally read the room. Search for clues in the text, photograph evidence, and interrogate suspects to solve the murder of fashion icon Margot Voss. https://www.youtube.com/watch?v=Vpk9jVxfXlE
CheckpointZero Admin
@checkpointzero-admin · Jul 7
Cooold Weaather
@coldweather · Jul 7

Cooold Weaather
@coldweather · Jun 18
A great game👌 Hope to see more updates and improvements in future 🤌
CheckpointZero Admin
@checkpointzero-admin · Jul 7
CheckpointZero Admin
@checkpointzero-admin · Jul 5
Checkout Susanoo: Typing Soulslike A soulslike-typing game where you defeat enemies through typing and parry their attacks with precise timing. https://www.youtube.com/watch?v=-Ad7L_MKa50
CheckpointZero Admin
@checkpointzero-admin · Jul 5

Stellar Blade
A claimable listing for Stellar Blade.
KaalePaapa
@kaalepaapa · Jul 5

KaalePaapa
@kaalepaapa · Jun 10
the prototypes feel like finished game, broken enemies give me this weird vibe that scare the hell out of me. Never played anything better crafted and passionately made.
Cooold Weaather
@coldweather · Jul 9
Lies of P
A claimable listing for Lies of P.
Detective Turner: If Looks Could Kill A text-driven noir murder mystery where you literally read the room. Search for clues in the text, photograph evidence, and interrogate suspects to solve the murder of fashion icon Margot Voss. https://www.youtube.com/watch?v=Vpk9jVxfXlE
CheckpointZero Admin
@checkpointzero-admin · Jul 7
Cooold Weaather
@coldweather · Jul 7

Cooold Weaather
@coldweather · Jun 18
A great game👌 Hope to see more updates and improvements in future 🤌
CheckpointZero Admin
@checkpointzero-admin · Jul 7
CheckpointZero Admin
@checkpointzero-admin · Jul 5
Checkout Susanoo: Typing Soulslike A soulslike-typing game where you defeat enemies through typing and parry their attacks with precise timing. https://www.youtube.com/watch?v=-Ad7L_MKa50
CheckpointZero Admin
@checkpointzero-admin · Jul 5

Stellar Blade
A claimable listing for Stellar Blade.
KaalePaapa
@kaalepaapa · Jul 5

KaalePaapa
@kaalepaapa · Jun 10
the prototypes feel like finished game, broken enemies give me this weird vibe that scare the hell out of me. Never played anything better crafted and passionately made.
What changed recently.
Dev logs, playtest rounds, and reviews landing across games on Checkpoint Zero — a live trail of proof instead of a one-time announcement spike.
A loop, not a funnel.
Every update strengthens the same game page. Players discover the work, respond to it, and return with more context for the next build.
to the game
Publish
Create the home
Shape a clear game page with the pitch, media, links, status, and team behind it.
Update
Show the work
Share dev logs, screenshots, milestones, polls, and the decisions changing the build.
Discover
Reach new players
Updates move through the feed, search, tags, rankings, and the game page itself.
Discuss
Gather context
Comments, ratings, reviews, and reactions stay connected to the project that earned them.
Return
Compound interest
Followers and wishlists give the next build an audience that already knows the story.
The wider indie signal.
Platform updates, community highlights, industry notes, and stories that help players and builders understand what is moving.
Detective Turner: If Looks Could Kill Makes Noir Investigation All About Reading the Room
Detective Turner: If Looks Could Kill is a 2027 text-driven noir mystery where players investigate the death of fashion icon Margot Voss by reading rooms, photographing evidence, a
Detective Turner: If Looks Could Kill is a text-driven noir murder mystery coming to Steam in 2027 from developer Riker and publisher ALL DAY ALL NIGHT. Players investigate the death of fashion icon Margot Voss by scanning text, photographing evidence with a P

RECUR Bends Time Around a Postman at the End of the World
RECUR, the upcoming atmospheric puzzle platformer from kaleidoscube, gives an ordinary postman the power to control time as the world collapses around him. Published by Astra Logical and Klei Publishing, the game is available to wishlist on Steam, with its rel

SKROLL Turns Infinite Scrolling Into a Dark Comedy Survival Roguelike
SKROLL, an upcoming indie strategy roguelike from Emilio Rivas, Luis Suárez, and Rubén García, is planned for release on Steam in 2026. Published by CYCLOPS GAMES, the game turns social-media addiction into a satirical survival loop where players manage dopami

Village51 Trailer Teases a Dark Survival-Management Game From Karman Studios
Karman Studios has teased the official trailer reveal for Village51, an in-development survival, strategy, and management game planned for 2026. The game mixes daytime farm and village management with nighttime defense, exploration, camps, skill-tree progressi

Susanoo: Typing Soulslike Turns Keyboard Precision Into Samurai Combat
Solo developer Vincent Dgoat is launching Susanoo: Typing Soulslike on Steam on July 30, 2026. The short single-player action game mixes typing-based attacks with timing-focused parries, turning keyboard accuracy into a soulslike combat system inspired by Seki
Public build surface
Projects become worlds players can return to.
One public page carries the pitch, media, devlogs, reviews, studio credits, playtests, and every signal that makes an unfinished game feel alive.
Explore gamesGame page
01A shareable home with pitch, media, team, status, links, and community signals.
Devlogs
02Progress posts stay connected to the project instead of disappearing into a feed.
Reviews
03Player feedback is readable, rated, and tied to the actual game page.
Playtests
04Invite testers, collect private feedback, and separate signal from public reviews.
Studios
05Show who made the game, invite collaborators, and build identity around the work.
Press kit built in
One link. Everything they need to cover your game.
Featured game
Hollow Orbit
A quiet science-fiction adventure about tracing a signal beyond the last mapped checkpoint.
Press desk
Ready when the story is.
No stale Dropbox folder. No hunting through old emails. Every approved asset stays beside the game.
Trailers
Gameplay, launch, teaser
Media library
15 press-ready images
Download pack
Logos, key art, factsheet
What is Checkpoint Zero?
A living page for games in motion.
Instead of scattering progress across trailers, threads, posts, and spreadsheets, Checkpoint Zero gives every game a permanent place where interest compounds.

Devlog attached
Combat pass v0.7.2
Clips, notes, comments, and tester feedback all point back to the same game.
Pages that grow
Every post, review, and update makes the same public URL stronger.
Updates with context
Devlogs carry clips, polls, comments, and the build history players need.
Feedback nearby
Public reviews and private playtests support different decisions.
For creators and players
Discovery should feel like entering a world.
Players can follow a game before launch. Creators get a public trail of proof instead of a one-time announcement spike.
Follow early
Players can track projects before launch and return when meaningful updates ship.
Discover with context
Activity, tags, rankings, articles, and public pages make browsing feel alive.
Talk near the work
Comments and replies stay close to the game or update that created them.
Trust the trail
Team credits, reviews, and history turn interest into confidence.
Checkpoint Pro
Know which update moved the needle.
+38%
Qualified interest after updates
24
Playtest responses ready
91
External actions tracked
1.2k
Followers watching the build
Serious builders
Signals you can actually act on.
Analytics and private playtests help developers understand what is attracting players, where interest drops off, and what deserves the next build cycle.
See which devlogs bring players back.
Run private playtest rounds before public release.
Track store clicks and external interest without guessing.
Why it works
Hype fades. A trail of proof stays.
Reviews, update history, team identity, conversations, and playtest activity make a game easier to trust before launch day.
Discovery with context
Players can find games through activity, tags, rankings, articles, and public pages.
Credibility over hype
Reviews, team credits, update history, and Pro identity make projects easier to trust.
Conversation near the work
Comments and replies stay close to the game or update that created them.
Signals creators can act on
Pro analytics and playtests turn attention into practical next steps.
Give the next build
an audience.
Publish a living game page, share devlogs, collect reviews, run playtests, and let momentum compound instead of resetting with every post.
Game pages · Devlogs · Reviews · Studios · Playtests
