CHECKPOINTZERO
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Public home for indie games in progress

Your game
has a pulse.

Publish a living game page, share devlogs, collect reviews, run playtests, and let every update turn into proof players can follow.

Game pages · Devlogs · Reviews · Studios · Playtests

Live from the community

In Dev
Game

Lies of P

A claimable listing for Lies of P.

00
Review
Bubble Fury: Bubble Shooter

Cooold Weaather

@coldweather · Jun 18

A great game👌 Hope to see more updates and improvements in future 🤌

0
Released
Gameactionadventure

Stellar Blade

A claimable listing for Stellar Blade.

00
Review
After Stop
KA

KaalePaapa

@kaalepaapa · Jun 10

the prototypes feel like finished game, broken enemies give me this weird vibe that scare the hell out of me. Never played anything better crafted and passionately made.

0
In Dev
Game

Lies of P

A claimable listing for Lies of P.

00
Review
Bubble Fury: Bubble Shooter

Cooold Weaather

@coldweather · Jun 18

A great game👌 Hope to see more updates and improvements in future 🤌

0
Released
Gameactionadventure

Stellar Blade

A claimable listing for Stellar Blade.

00
Review
After Stop
KA

KaalePaapa

@kaalepaapa · Jun 10

the prototypes feel like finished game, broken enemies give me this weird vibe that scare the hell out of me. Never played anything better crafted and passionately made.

0

What changed recently.

Dev logs, playtest rounds, and reviews landing across games on Checkpoint Zero — a live trail of proof instead of a one-time announcement spike.

How it compounds

A loop, not a funnel.

Every update strengthens the same game page. Players discover the work, respond to it, and return with more context for the next build.

01

Publish

Create the home

Shape a clear game page with the pitch, media, links, status, and team behind it.

02

Update

Show the work

Share dev logs, screenshots, milestones, polls, and the decisions changing the build.

03

Discover

Reach new players

Updates move through the feed, search, tags, rankings, and the game page itself.

04

Discuss

Gather context

Comments, ratings, reviews, and reactions stay connected to the project that earned them.

05

Return

Compound interest

Followers and wishlists give the next build an audience that already knows the story.

Latest news

The wider indie signal.

Platform updates, community highlights, industry notes, and stories that help players and builders understand what is moving.

Read news
updateJul 8

Detective Turner: If Looks Could Kill Makes Noir Investigation All About Reading the Room

Detective Turner: If Looks Could Kill is a 2027 text-driven noir mystery where players investigate the death of fashion icon Margot Voss by reading rooms, photographing evidence, a

Detective Turner: If Looks Could Kill is a text-driven noir murder mystery coming to Steam in 2027 from developer Riker and publisher ALL DAY ALL NIGHT. Players investigate the death of fashion icon Margot Voss by scanning text, photographing evidence with a P

Public build surface

Projects become worlds players can return to.

One public page carries the pitch, media, devlogs, reviews, studio credits, playtests, and every signal that makes an unfinished game feel alive.

Explore games

Game page

01

A shareable home with pitch, media, team, status, links, and community signals.

Devlogs

02

Progress posts stay connected to the project instead of disappearing into a feed.

Reviews

03

Player feedback is readable, rated, and tied to the actual game page.

Playtests

04

Invite testers, collect private feedback, and separate signal from public reviews.

Studios

05

Show who made the game, invite collaborators, and build identity around the work.

Press kit built in

One link. Everything they need to cover your game.

Your game page already knows the pitch, team, trailers, screenshots, and links. Checkpoint Zero turns that living record into a press-ready destination automatically.
Game key art prepared for a press kit

Featured game

Hollow Orbit

A quiet science-fiction adventure about tracing a signal beyond the last mapped checkpoint.

In development

Press desk

Ready when the story is.

No stale Dropbox folder. No hunting through old emails. Every approved asset stays beside the game.

Trailers

Gameplay, launch, teaser

Media library

15 press-ready images

Download pack

Logos, key art, factsheet

What is Checkpoint Zero?

A living page for games in motion.

Instead of scattering progress across trailers, threads, posts, and spreadsheets, Checkpoint Zero gives every game a permanent place where interest compounds.

Indie game development workspace

Devlog attached

Combat pass v0.7.2

Clips, notes, comments, and tester feedback all point back to the same game.

Pages that grow

Every post, review, and update makes the same public URL stronger.

Updates with context

Devlogs carry clips, polls, comments, and the build history players need.

Feedback nearby

Public reviews and private playtests support different decisions.

For creators and players

Discovery should feel like entering a world.

Players can follow a game before launch. Creators get a public trail of proof instead of a one-time announcement spike.

Follow early

Players can track projects before launch and return when meaningful updates ship.

Discover with context

Activity, tags, rankings, articles, and public pages make browsing feel alive.

Talk near the work

Comments and replies stay close to the game or update that created them.

Trust the trail

Team credits, reviews, and history turn interest into confidence.

Players discovering games

Checkpoint Pro

Know which update moved the needle.

+38%

Qualified interest after updates

24

Playtest responses ready

91

External actions tracked

1.2k

Followers watching the build

Serious builders

Signals you can actually act on.

Analytics and private playtests help developers understand what is attracting players, where interest drops off, and what deserves the next build cycle.

01

See which devlogs bring players back.

02

Run private playtest rounds before public release.

03

Track store clicks and external interest without guessing.

Why it works

Hype fades. A trail of proof stays.

Reviews, update history, team identity, conversations, and playtest activity make a game easier to trust before launch day.

Discovery with context

Players can find games through activity, tags, rankings, articles, and public pages.

Credibility over hype

Reviews, team credits, update history, and Pro identity make projects easier to trust.

Conversation near the work

Comments and replies stay close to the game or update that created them.

Signals creators can act on

Pro analytics and playtests turn attention into practical next steps.

Start at checkpoint zero

Give the next build
an audience.

Publish a living game page, share devlogs, collect reviews, run playtests, and let momentum compound instead of resetting with every post.

Game pages · Devlogs · Reviews · Studios · Playtests