Susanoo: Typing Soulslike Turns Keyboard Precision Into Samurai Combat
Typing Soulslike launches on Steam on July 30, turning typing accuracy and Space-bar parries into a short samurai-inspired soulslike challenge from solo dev Vincent Dgoat.
Solo developer Vincent Dgoat is launching Susanoo: Typing Soulslike on Steam on July 30, 2026. The short single-player action game mixes typing-based attacks with timing-focused parries, turning keyboard accuracy into a soulslike combat system inspired by Seki
A new indie action experiment is heading to Steam this month, and its hook is refreshingly direct: fight like a cursed god by typing. Susanoo: Typing Soulslike is a short single-player game from solo developer and publisher Vincent Dgoat, currently planned to launch on July 30, 2026. The Steam listing describes it as a soulslike-typing game where players defeat enemies through typing and parry incoming attacks with precise timing.
Susanoo: Typing Soulslike - Official Trailer
The basic combat idea is easy to understand but could be hard to master. Players type to attack enemies, while pressing Space at the right moment to parry strikes. That gives Susanoo a different rhythm from most action games. Instead of mapping combat only to light attacks, heavy attacks, dodges, and cooldowns, the game asks players to convert typing speed, accuracy, reading, and timing into survival tools.
The Steam page says the game is heavily inspired by Sekiro and Glyphica, which is an interesting combination. Sekiro is known for high-pressure duels, posture-breaking, and precise defensive timing, while typing games usually test language recognition and input accuracy. Susanoo appears to bring those ideas together by making typing the offensive layer and parrying the defensive layer. That could create a strong loop: read fast, type cleanly, then stay calm enough to parry when the enemy pushes back.
The story setup is compact but mythic. Players take on the role of Susanoo, described on Steam as a fallen god cursed because of his arrogance. Now, he seeks redemption by protecting every soul he meets before the curse fully consumes him. That gives the game a clear dramatic frame without overcomplicating the premise: this is a short experience about a divine warrior trying to atone through combat.
Steam’s user-defined tags point toward the game’s tone and structure: Typing, Souls-like, Samurai, Difficult, Action, 3D, Third Person, Top-Down, Combat, Linear, Singleplayer, Arcade, Mythology, Indie, and Short. Store tags are not the same as a full feature list, but they help signal what players should expect: a focused challenge game rather than a large open-world RPG.
The official feature listing confirms single-player support and Family Sharing. Language support currently includes English and Japanese, with interface and subtitles listed for both. The page does not list full voice support for either language. There are also no user reviews yet, which is expected because the game is not available at the time of the listing.
On PC requirements, Susanoo looks lightweight compared with many modern action games. Minimum specs list Windows 10, a 2.4 GHz dual-core processor or higher, 4 GB RAM, a GeForce GTX 560 or equivalent, DirectX 11, and 2 GB of storage. Recommended specs list Windows 11, a 3.1 GHz quad-core processor or higher, 8 GB RAM, a GeForce GTX 970 or equivalent, DirectX 11, and 4 GB of storage.
What is not confirmed yet matters too. The Steam page does not list a price, demo, exact playtime, number of bosses, accessibility options, Steam Deck verification, controller support, achievements, or console versions. It also does not mention whether the typing system supports custom word lists, difficulty modifiers, alternate keyboard layouts, or non-English typing content beyond the listed interface and subtitle languages. For now, the safest confirmed details are the release date, developer, genre, core typing/parry mechanics, story premise, and PC requirements.
For players who enjoy unusual genre hybrids, Susanoo: Typing Soulslike is worth watching because it uses typing as more than a gimmick. The best typing games create pressure by making the player read, prioritize, and execute quickly. The best soulslikes create pressure by making the player commit, react, and recover from mistakes. If Susanoo balances those demands well, it could turn keyboard combat into something tense, stylish, and surprisingly personal.