CHECKPOINTZERO
Log inSign up
Blog
June 23, 2026

How to Get Your First Players as an Indie Game Developer

Making an indie game is hard, but getting people to actually notice it can feel even harder. You might spend months building a prototype, polishing mechanics, fixing bugs, improving visuals, and preparing a demo. Then y…

Making an indie game is hard, but getting people to actually notice it can feel even harder.

You might spend months building a prototype, polishing mechanics, fixing bugs, improving visuals, and preparing a demo. Then you finally post it online, only to get a few likes, maybe one comment, and then silence.

That can feel discouraging, but it does not always mean your game is bad. Most of the time, it means the game has not yet reached the right people.

For indie developers, the first goal should not be “go viral.” A much better goal is simpler:

Find the first small group of players who genuinely care.

Those early players can give feedback, follow your progress, wishlist your game, share it with others, and help you understand what is actually working.

Here are some practical ways to start finding them.


1. Start sharing before the game is finished

A common mistake indie developers make is waiting too long before showing the game.

It feels natural to wait until everything looks polished. You want the trailer to be perfect, the UI to look finished, the screenshots to be clean, and the demo to feel impressive. But if you wait until launch to start sharing, you are also waiting until launch to start building trust.

Players need time to notice a game. They need to see it more than once. They need to understand what makes it interesting.

That is why sharing early helps.

You do not need to reveal everything. You can start with small updates:

  • A short gameplay clip
  • A before-and-after visual improvement
  • A new enemy, level, weapon, or mechanic
  • A problem you solved during development
  • A screenshot from your current build
  • A short devlog explaining what changed this week

These posts may not bring hundreds of players immediately, but they create a public history around your game. Over time, that history makes the project feel alive.


2. Make your game easy to understand quickly

When someone sees your game for the first time, they should understand the basic idea fast.

That does not mean your game has to be simple. It means your first impression should be clear.

A good short pitch usually answers three things:

  • What kind of game is it?
  • What makes it interesting?
  • Why should someone follow it?

For example:

A fast-paced roguelite shooter where every weapon changes the shape of the level.

Or:

A cozy farming RPG set inside a giant moving train.

Or:

A horror puzzle game where the monster learns from your mistakes.

A clear pitch helps players remember your game. It also makes your posts easier to share because people can quickly explain what the game is about.

If your game needs five paragraphs before someone understands it, your first impression may need work.


3. Post devlogs, not just announcements

Announcements are useful, but they are not enough.

“New update is live” is fine, but it does not always make people care. A devlog gives players more context. It explains what changed, why it changed, and what you learned while making it.

A good devlog can be short. It does not need to be a massive article every time.

For example:

  • What did you work on this week?
  • What problem did you run into?
  • What feedback changed your decision?
  • What feature are you testing next?
  • What part of the game feels better now?

Devlogs help because they turn development into a story. Players can follow progress instead of only seeing finished marketing posts.

For indie games, this is powerful. People often support small games because they connect with the creator, the process, and the journey.


4. Use the right platforms for the right purpose

Not every platform works the same way.

Some are better for short clips. Some are better for long devlogs. Some are better for demos. Some are better for discussion. Instead of posting the same thing everywhere, use each platform for what it does best.

A simple approach:

  • Use short-form platforms for quick gameplay clips and visual hooks
  • Use Reddit and Discord for feedback and discussion
  • Use YouTube for trailers, devlogs, and longer breakdowns
  • Use itch.io or Steam for playable builds and wishlists
  • Use Checkpoint Zero to keep your game page, devlogs, reviews, and updates connected in one place

The important thing is to make sure every post leads somewhere useful. If someone discovers your game from a clip, they should have a clear place to follow the project, wishlist it, play a demo, or read more.

Attention is easy to lose. Give interested players a next step.


5. Ask for specific feedback

“Any feedback?” is usually too broad.

Players may not know what kind of feedback you want, so they either say something vague or say nothing at all. Specific questions work better.

Instead of asking:

What do you think?

Try asking:

  • Does the combat look readable?
  • Is the UI clear enough?
  • Which enemy design looks more interesting?
  • Would this trailer make you try the demo?
  • Is the movement too slow or too fast?
  • Which screenshot should be the main capsule image?

Specific questions make it easier for people to reply. They also show that you are serious about improving the game, not just promoting it.

Early players like feeling useful. Let them help.


6. Build around consistency, not one viral moment

Going viral can help, but it is not a strategy you can fully control.

Consistency is more reliable.

If you share progress regularly, improve your pitch, collect feedback, and keep your game page updated, you slowly build trust. People start recognizing the game. They remember the name. They see that it is still being developed. They are more likely to follow, wishlist, comment, or share.

Small momentum matters.

The first 10 people who care are important. So are the first 50. So are the first 100.

You do not need a huge audience on day one. You need a small group of people who are interested enough to stay connected.


7. Give your game a proper home

One of the hardest parts of indie promotion is that everything gets scattered.

A player might see your screenshot on one platform, your trailer somewhere else, your demo on another site, and your updates inside Discord. Each piece helps, but if they are disconnected, people may not see the full journey.

That is why every indie game needs a proper home.

A good game page should make it easy to find:

  • What the game is
  • Screenshots and videos
  • Development updates
  • Demo or store links
  • Studio or developer information
  • Reviews and player reactions
  • Ways to follow the project

This is one of the reasons we are building Checkpoint Zero. We want indie developers to have a place where their game page, devlogs, wishlists, reviews, studio profile, and updates can live together.

Your game should not have to start from zero every time you post something new.


Final thoughts

Getting your first players is not about shouting louder than everyone else.

It is about making your game easier to understand, easier to follow, and easier to care about.

Start early. Share progress. Ask better questions. Keep your updates connected. Give interested players a place to return to.

Your first players may not arrive all at once, but every devlog, screenshot, demo, and conversation can move the game forward.

Every indie game starts somewhere.

The goal is to reach the next checkpoint.

Stock Imageunsplash.com
How to Get Your First Players as an Indie Game Developer | Checkpoint Zero